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Introduction

Waveform Renderer is a high-performance, lightweight TypeScript library for rendering audio waveforms on HTML5 Canvas. It provides developers with a simple yet powerful tool to create beautiful, interactive audio visualizations.

Waveform Renderer is a specialized library focused exclusively on waveform visualization. Unlike full-featured audio libraries, it keeps things lean and efficient while embracing modern web standards.

Key characteristics:

  • Pure rendering focus – No audio playback, only visualization
  • Canvas-based – Hardware-accelerated rendering with smooth animations
  • TypeScript-first – Built from the ground up with type safety
  • Zero dependencies – Lightweight and fast to load

  • Intelligent caching to avoid unnecessary re-renders
  • Optimized algorithms for large audio datasets
  • Smart canvas management with pixel ratio handling
  • Frame-rate–friendly animations for smooth playback
  • Full TypeScript support with complete type definitions
  • Intuitive, easy-to-learn API
  • Clear documentation with practical examples
  • 200+ unit tests ensuring reliability
  • Full control over visual appearance
  • Advanced customization via render hooks
  • Support for custom renderers to fit unique needs
  • Responsive design with automatic resizing

Choose Waveform Renderer if you need:

  • Audio visualization in music players or audio editors
  • Waveform displays for podcasts and voice recordings
  • Interactive audio UIs with seek functionality
  • Custom visualizations tailored to your design system
  • Performance-critical solutions where speed is essential

The library is built on a modular architecture:

  • Renderer – Core component managing the canvas and interactions
  • RenderingEngine – Handles drawing and performance optimizations
  • Hooks system – Provides customization points for developers

After installation, you can quickly verify that Waveform Renderer is working with a minimal example:

import { WaveformRenderer } from "waveform-renderer";
// Create a canvas element
const canvas = document.createElement("canvas");
canvas.width = 600;
canvas.height = 200;
document.body.appendChild(canvas);
// Example mock peak data
const mockPeaks = new Array(200).fill(0).map((_, i) => Math.sin(i / 10));
// Initialize the renderer
const renderer = new WaveformRenderer(canvas, mockPeaks, {
color: "#3b82f6",
});
// You should now see a simple waveform on the canvas 🎉

If the waveform appears, your setup is complete.


Now that you’ve confirmed your installation works, continue with: